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Post by Gwen the Half-Elf on Oct 22, 2012 15:37:28 GMT -5
Roll(1d20)+8: 2,+8 Total:10
unfortunately, a miss.
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Post by Druid: Gimil Verdi on Oct 22, 2012 15:47:42 GMT -5
Aiming at Goblin 2: Roll(1d20)+3: 18,+3 Total:21
Hit!
Roll(1d8)+3: 3,+3 (I remember now I have a bonus vs. Goblins) Total:6
"I hope it stings."
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urk
Junior Member
Posts: 81
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Post by urk on Oct 22, 2012 15:51:58 GMT -5
Toward that juicy with blood warhound Roll(1d20)+10: 5,+10 Total:15
Roll(1d8)+9: 1,+9 Total:10
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Post by Tulio Talieffero on Oct 22, 2012 16:09:23 GMT -5
At goblin 2:
Roll(1d20)+5: 3,+5 Total:8
I'm pretty sure I just feel bad for them now at this point.
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Post by Druid: Gimil Verdi on Oct 22, 2012 16:32:55 GMT -5
You can sing a song about it afterwards?
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Post by Arehzo on Oct 23, 2012 8:09:28 GMT -5
The rain of arrows continue with Gimil and Tulio taking 1 damage each and Gwen avoiding hers, but just barely. The Warhound succumbs to his wounds and falls at the feet of the Urk, while G2 takes another swing at the halfling, but misses.
RtoA
Recap: Living: Goblin 2 3 Goblin Archers [GA1, GA2, GA3] [Goblin 3] [Goblin 4]
Dead: Goblin 1 Goblin Chief Warhound
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Post by Gwen the Half-Elf on Oct 23, 2012 8:38:51 GMT -5
Rapid shot at two archers:
1st shot at Goblin Archer 1: Roll(1d20)+7: 9,+7 Total:16
damage: Roll(1d8)+8: 6,+8 Total:14
2nd shot at Goblin Archer 2 Roll(1d20)+7: 1,+7 Total:8
miss
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Post by Druid: Gimil Verdi on Oct 23, 2012 9:00:45 GMT -5
Attacking Goblin 2:
Roll(1d20+6): 14,+6 Total:20
damage: Roll(1d8)+3: 3,+3 Total:6
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urk
Junior Member
Posts: 81
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Post by urk on Oct 23, 2012 9:01:49 GMT -5
Towards goblin 2 Roll(1d20)+0: 19,+0 Total:19
CRITICAL!
Roll(1d8)+9: 8,+9 Total:8 8 * 2 = 16 + 9 = 25
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urk
Junior Member
Posts: 81
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Post by urk on Oct 23, 2012 9:22:07 GMT -5
(Can I hit the archers or do I have to climb on the roof?)
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Post by Arehzo on Oct 23, 2012 9:38:12 GMT -5
Not with a melee attack. You could try to throw a weapon, but you might lose it. You'd have to climb up to attack them melee. You could conceivably fastball special the halfling, but that could end poorly.
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Post by Tulio Talieffero on Oct 23, 2012 9:39:43 GMT -5
Great chop urk! Ill shoot at goblin archer 1:
Roll(1d20)+5: 9,+5 Total:14
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urk
Junior Member
Posts: 81
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Post by urk on Oct 23, 2012 9:44:23 GMT -5
14 is a hit on the archers right?
And ok ill prob just climb to keep the bard safe.
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Post by Arehzo on Oct 23, 2012 9:45:02 GMT -5
yes.
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Post by Arehzo on Oct 23, 2012 9:49:45 GMT -5
The arrows keep falling as Gwen takes 2 and Tulio takes 1 and Gimil takes one off the shield. The ground forces are taken care of as G2 falls [in pieces]. The group finally takes aim at the archers, as GA1 falls with an arrow and bolt stuck in his body.
RtoA
Recap: Living: Goblin Archer 2 Goblin Archer 3 [Goblin 3] in the farmhouse [Goblin 4] in the farmhouse
Dead: Goblin 1 Goblin 2 Goblin Archer 1 Goblin Chief Warhound
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